![]() ![]() Not to mention any other upscalers that CDPR decide are well worth integrating into the game. That actually leads us back to the next Witcher game again, and seeing as CDPR is opting for UE5 rather than its own engine, it will likely come with support for UE5's embedded upscaler, Temporal Super Resolution (TSR). Meanwhile Unreal Engine 5 out here looking like this. Are extreme demands for more cores, more VRAM, and faster clock speeds being swept under the upscaling rug? I'd argue that upscaling is, and will continue to, do as much for PC performance on a grand scale as faster GPUs. That's with both Nvidia's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR) working their butts off to improve the final image and performance. It certainly looked the part with ray-traced reflections, shadows, and ambient occlusion glistening off the side of Sainz's Ferrari, but even an RTX 3080 struggled to make ray tracing in any way worthwhile. But there's still a fairly significant price to pay for pretty reflections and shadows. The RTX 30-series manages to lessen the load somewhat with more impressive RT Cores than the RTX 20-series, and since then we've seen AMD join in with its own RDNA 2 Ray Tracing Accelerators, which are moderately decent at the job. ![]() Perhaps the closest we got to a watershed moment for graphics hardware like that of Crysis has been the adoption of ray tracing in modern gaming, so I'd take a guess that whatever game we're waiting to become a benchmark of processor performance will use it to impress to some extent.īouncing a ray for every pixel on-screen was sure thirsty work for even the graphics cards designed with that in mind. It doesn't look like much now but this was at a whole other level back in 2007. There is an important distinction to be made between a game that's demanding for the right reasons and one that's demanding for the wrong reasons. "To really encapsulate that, you need a really stable environment where you can be able to make changes with a high level of confidence that it's not going to break in 1,600 other places down the line."Īlready shown to be impressive in its breadth and detail, UE5 feels a great choice for the much anticipated Witcher game, and here's hoping it will offer a much improved launch experience than CD Projekt's last game, Cyberpunk 2077.Ĭyberpunk 2077 was a recent game that really pushed the graphics hardware of the time, but was it because of its impressive expanse or due to a not-so-optimised engine? It's a mix of both, perhaps more the former at times, but the lack of optimisation really stung with this game's performance. "Players can go in whatever direction they want, they can handle content in any order that they want, theoretically," CD Projekt Red's Slama said earlier this year. ![]() The business of game development has learned to do a whole lot more with a whole lot less. The game will undoubtedly be gorgeous, but I wonder if its impact on hardware will actually be minimised by the use of a more widespread game engine. It's instead choosing to side with Epic's Unreal Engine 5 (UE5), which will mean it joins the legions of games in development for that engine. Though that's not confirmed to be the name, we know CD Projekt Red is working on the next instalment right this moment, and isn't wasting any time with its own REDengine on this one. In space, no one can hear your graphics card's fans scream. Perhaps the vast emptiness of space will be easy on the CUDA Cores. ![]()
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